Plugs

Angela Slatter’s story ‘Frozen’ will appear in the December 09 issue of Doorways Magazine, and ‘The Girl with No Hands’ will appear in the next issue of Lady Churchill’s Rosebud Wristlet.

Read Daniel Braum’s story Mystic Tryst at Farrgo’s Wainscot #8.

Alex Dally MacFarlane’s story “The Devonshire Arms” is available online at Clarkesworld.

Susannah Mandel’s short story “The Monkey and the Butterfly” is in Shimmer #11. She also has poems in the current issues of Sybil’s Garage, Goblin Fruit, and Peter Parasol.

Ghost Writer

by JeremyT

A late 20s Arts & Crafts bungalow sits on the corner in a disused neighborhood, its yard overrun with weeds. The shingled roof sags in the middle and the windows are boarded up with plywood. The porch stretches wide like a smile with missing teeth.

They already tell stories about this place. It is a perfect canvas on which to work your craft.

You break in through a basement window to do your work. The beams are exposed here, and your ink seeps deep into the grain of the wood. You write the ghost’s story from north to south, using each crosswise beam as your carriage return. You write:

Susan Beech was an old maid who went mad and strangled neighborhood children in her attic. She lured them into her home with the promise of cookies and sweets. The neighborhood caught on to Susan’s hobby and murdered her in the attic among the bones of her victims.

The backstory is set simply, and the plaster walls shiver with anticipation. Now, the postscript, so to speak.
The ghost is dowdy, cold, white, with long bony fingers that make frost on glass and chill the spines of the young with an invisible touch. Her doors open at midnight and the smell of fresh baked goods beckon to the late night passerby. The scent comes from everywhere and nowhere at once. When a passerby steps through the threshold, the doors close, and the ghost does her dark work. Hair whitens, hands tremble, evermore.

The ghost is a variation on a theme, the woman driven mad by a lack of love. All ghost writers have a theme, and this is yours. Write what you know, they say.

The pain fades with each haunting story until one day when the hurt is all but gone, you will write yourself into the hard oak frame of an ancient Colonial. You will lay down beneath the foundation in the sandy clay and write no more. Your bones will rest. Your words will wander the rooms above. The only afterlife is the one we write for ourselves.

Space Invaders

by SaraG

The little cannon had lost the war. The last coin chinked its way to oblivion in the depths of the arcade and the space invaders kept on landing, unopposed.

The little cannon didn’t think it was fair: he should be given the opportunity to fight the pixelated creatures on land, even if he had lost the game when the first one succeeded in landing. He knew he didn’t have a chance, but he would have liked to die protecting his two dimensional home-planet.

“Hey! Come back!,” he shouted at the player. “INSERT COIN you moron. Quitter!”

But the player was twelve and didn’t like to lose. Besides, the little cannon doubted that the player could hear him.

The screen changed and was substituted by INSERT COIN. Alone in the dark, the little cannon could hear the music of the simulacrum game designed to attract a new player. It seemed so far away, as if it came from another planet, another machine even. He scuttled off to a corner and readied his weapon. He still had a couple rounds in there. The green aliens disembarked and converged. They waved their horned green heads and scuttled about like over sized spiders. The little cannon could see the teeth inside those flat mouths, the teeth the players never saw.

He aimed. At least, he would go down swinging.